Quantcast
Viewing latest article 4
Browse Latest Browse All 5

Paper Prototyping and 5 Analog Tools for Web and Mobile Designers

Designers love analog tools. No wonder. These tools lets us physically interact with interfaces and speed up the design process, like paper prototyping. What takes hours in the digital world can be sketched out in a matter of minutes.

That’s why analog methods of prototyping are especially valuable right at the beginning of projects – when speed matters the most. Working with paper, or perhaps a whiteboard, can accelerate the speed of our learning loops. Sketch, feedback, sketch, feedback, sketch feedback – you can go through dozens of iterations in one day and you’ll set solid foundations for the rest of the work. Consider it kind of premium insurance. Getting rough feedback quickly can save you a lot of work.

No wonder, according to research by Todd Zaki Warfel, paper prototyping is still the most commonly used prototyping method! Yes, while we tend to disagree if we should code prototypes or just use prototyping software, the use of analogue tools in our design process is unquestionable! Honestly, I don’t know any designer who is not going through early stage paper prototyping sessions.

Of course in paper prototyping we pay the price of low-fidelity and while it might not be a problem for your team to discuss lo-fi deliverables, in my experience, it’s always a problem for stakeholders. To avoid misunderstandings and accusations that you’re playing with paper instead of working, just make paper prototyping an internal method for your team.

Analogue methods are supported by User Experience pioneers such as Bill Buxton, author of Sketching User Experience and Carolyn Snyder author of Paper Prototyping. They highly recommend breaking away from the computer once in a while and collaboratively work on the analog side of the design moon. According to them, paper prototyping:

keeps all team members motivated (as they can easily participate in paper prototyping sessions) lets designers iterate quickly and gather feedback very soon in the process gives designers freedom since paper has no boundaries

Viewing latest article 4
Browse Latest Browse All 5

Trending Articles